Welcome to the Darkfire RPG!
Darkfire is a free multiplayer online roleplaying game in retro-style overhead view. Hunt for rare artefacts, solve quests, learn unique skills and improve your character in countless different ways! Read more about the game features or take a look at the screenshots gallery.
In order to start playing, all you need to do is download and run the game client. Darkfire is free to play.
Watch the following gameplay video:
Big World Expansion: Stonegate
It's finally here: Stonegate! The next big city after the starting town. Along with a number of big maps that join the separate paths through the myconid forest and the undead ruins.
A quest to get into the city. Two new monster types that will cause you lots of trouble. Don't expect reaching stonegate to be an easy feat. :-)
Maximum character level is now 18.
Many new items, including helmets (finally), an insanely powerful fire whip, countless new modifiers for equipment (e.g. resistance to mana drain is now available), stronger potions and accordingly adjusted monster drop lists (loot).
There is still plenty of work left to do for me as well:
Store infinite amounts of loot in your very own personal apartment!
The apartment can be found in the starting town. It's the new building with the orange-red roof. What you drop and store in your apartment is permanently saved.
No longer do you need to throw away good items due to the carry weight limit. This will make collecting artifacts and treasures a lot more fun.
New Warrior Skill Quest / New Items
There is a new warrior quest that unlocks "iron skin 2". That is now a serious skill to consider for warriors who want to get their defense up.
A few new items and modifiers have been added.
Monster AI has been improved to show slightly more versatile behaviour.
Close-combat attacks now happen automatically. All you need to do is move close to an enemy. You can still direct your attacks by bumping into the monsters that you want to hit.
I hope this will make the game more convenient and more fun. A lot of people told me the game is a clickfest. Especially on the mobile devices I noticed how hard it actually was to keep hitting monsters all around you.
Working on an Android Client
I'm currently working on an Android game client. It's gonna be fantastic, but still needs a lot of work to complete. That's why there haven't been a lot of updates during the last months.
Hardware Problems - Solved
The server harddisk just broke yesterday, taking everything down.
Fortunately, I've got backups and was able to restore the whole system. During march the harddisk was not writable for a while. Any achievements gained during that period are likely lost, because no changes to the player files could be stored.
Now we are running on a new harddisk and also a RAID 1, that may eventually help prevent such troubles in future.
New Skill Icons / Artefacts
The skill icons have been redesigned, in order to reflect both category and resource consumption visually.
Artefact dropchances haven been tweaked and overall increased. New artefact "titan's bracers" has been added.
The game world has expanded. Several new areas have been added to the higher-level parts, byond the river. There is lots of new stuff to discover: monsters, items, graphics, quests and skills. Try the new boss fights.
Content Update / Monk Improvements
A new area has been added to the fungus forest. Monk class can now upgrade the "Circle of Healing" skill. Several rebalances for the monk. Valor potions can now be found in shops. A new quest for all non-monk classes.
It is now possible to learn new skills despite lacking stat points. A debt of up to six stat points may be taken. A dept of stat points is subsequently cleared after level-ups. This change should help to make learning new skills easier. Saving up stat points (without spending them) was difficult and many players just didn't do it.